Saturday, October 18, 2008

7 Rules For Innovation

Ethan Zuckerman suggests "7 rules explaining how developing world innovation":

- innovation (often) comes from constraint (If you’ve got very few resources, you’re forced to be very creative in using and reusing them.)

- don’t fight culture (If people cook by stirring their stews, they’re not going to use a solar oven, no matter what you do to market it. Make them a better stove instead.)

- embrace market mechanisms (Giving stuff away rarely works as well as selling it.)

- innovate on existing platforms (We’ve got bicycles and mobile phones in Africa, plus lots of metal to weld. Innovate using that stuff, rather than bringing in completely new tech.)

- problems are not always obvious from afar (You really have to live for a while in a society where no one has currency larger than a $1 bill to understand the importance of money via mobile phones.)

- what you have matters more than what you lack (If you’ve got a bicycle, consider what you can build based on that, rather than worrying about not having a car, a truck, a metal shop.)

- infrastructure can beget infrastructure (By building mobile phone infrastructure, we may be building power infrastructure for Africa - see my writings on incremental infrastructure.)...[continue reading]

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1 comments:

Chriswaterguy said...

Mobile phones were completely new tech in Africa just a few years ago. But to be fair, he wrote "...seven rules that appear to help explain how (some) developing world innovation proceeds". I can accept that - just noting it's not universal.

Great list though - and proving popular too. I just reposted a collated list of Zuckerman's tips, followed by Amy Smith's, Paul Polak's, and 7 more from Design in Africa. (And I have a follow-up planned - I like this theme.)